Fyrox Game Engine 0.31: Editor Improvements and More
The latest release of Fyrox Game Engine, version 0.31, brings several exciting updates for game developers. Fyrox is a modern game engine written in Rust, designed to make the creation of 2D and 3D games easier and more efficient. This release focuses on improving the editor experience, enhancing usability, and fixing bugs.
One of the major highlights of this release is the editor improvements. The Fyrox editor now supports custom plugins, allowing developers to extend its functionality as needed. These plugins can be created easily using Rust and can range from simple tools to complex functionalities. The ability to create and share plugins opens up a world of possibilities for developers to enhance their workflow and save time.
Another notable addition is the ability to focus the editor's camera on an object with just a double-click or a hotkey. This feature makes it easier to locate and work with specific objects, especially in scenes with a large number of elements.
Additionally, developers can now open multiple scenes simultaneously, improving productivity when working with multiple prefabs and switching between them frequently. However, only one scene can be edited at a time.
The release also introduces the ability to save and load the layout of editor panels. This usability improvement allows developers to customize their workspace and avoid the need to rearrange windows every time they restart the editor.
Furthermore, opening scenes has become more convenient with the addition of new ways to open scenes directly from the asset browser. Right-clicking on a scene in the asset browser now provides a quick option to open it, saving time and reducing the need for navigating through menus.
Overall, Fyrox Game Engine 0.31 brings significant improvements to the editor, making it more flexible, customizable, and user-friendly. With its focus on enhancing the development experience, Fyrox continues to be a promising choice for game developers looking to create games using Rust.